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G25 v. Momo Force

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  #11  
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Larry
 
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Default Re: G25 v. Momo Force - 01-24-2007 , 11:53 AM






It's mainly NR2003 where I have the issue. I haven't really messed with any
of the ISI sims enough to work it out, but I'll look into this one.

Thanks!

-Larry

"Dave F" <davegf (AT) home (DOT) com> wrote

Quote:
"Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in message
news:vOudnbHhKIwq-CjYnZ2dnUVZ_s6onZ2d (AT) comcast (DOT) com...
"Larry" <none (AT) none (DOT) com> wrote in message
news:4h9th.42310$cv2.39211 (AT) newsfe13 (DOT) lga...
I love the G25 with three exceptions:

1. No center clamp for the wheel.
2. The cable madness.
3. Lack of forces around dead center (about 10 deg worth, each side).
4. The way too short cable for the pedals.

Ok, so that's 4

-Larry

#3 has me wondering - I have a G25 on the way and one of the things I was
hoping to see much improved from the DFP is the dead feel around center.
I'd thought the twin motors and less gear reduction would have helped a
lot there. Hmmm... As for #4, I remember seeing a posting at RSC from
someone at Logitech that you can use an extender cable for the pedals.
It's apparently a standard cable type, so you can buy lots of them and
run it all the way around your house. ;-)

SB

Not sure if Larry is saying it lacks feel around center in all sims he's
tried it with, but with rFactor you can edit a line in your
player/controller file which eliminates the dead zone around center.
Should look like this: FFB steer force neutral range="0.00000"


--
David G Fisher




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  #12  
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Larry
 
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Default Re: G25 v. Momo Force - 01-24-2007 , 11:54 AM






It IS better than the DFP.

-Larry

"Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote

a good bit of
Quote:
time tweaking the FF variables in rFactor and was much happier with it
after the fact. The thing I'm talking about with the DFP is not just in
rF; it occurs either on-center or whenever the steering forces are
reversing. I just figured it was due to the extreme gear reduction on the
motor, since the motor was going to have to wind up from a stop or a
direction change before you were going to feel much resistance and it
always came in a bit clunky, where in a real car the forces build up much
more smoothly off-center. Most every DFP/G25 comparison I've seen has
said that aspect was much better, so I was surprised to see Larry's take
on it. I'll be interested to see how it feels to me when it comes in; it
just about has to be a lot better due to the design and higher speed of
rotation. We shall see!

SB




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  #13  
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Rod
 
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Default Re: G25 v. Momo Force - 01-28-2007 , 12:30 AM



On 23 Jan 2007 08:57:03 -0800, pdotson (AT) mindspring (DOT) com wrote:

Quote:
DGF is right. Edit that line to zero and there is no slack at the
center of the wheel movement. One side effect might be increased
steering oscillation. Some mods are worse than others in this regard.
You can add some damping and friction effects to counteract the
oscillation.
That's why I actually like that deadzone, you're not snaking down
the straight trying to find centre. In past wheels I would set a
light center spring so I wasn't rocking from left to right trying
to keep the wheel centered.

Cheers,
Rod.


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