Thanks for the elaborate reply (as always, most enlightening

).
....
Quote:
of clutches, not ramp angle, nothing. You set preload torque directly
like described earlier. However, you could try something else: |
That's how Racer (v0.8.6) does it now indeed for LSD's.
Quote:
Another way to go (you'd almost certainly be the first to do it in a
sim which might be appealing to you and win you even more points with
your Racer fans that go back almost as far as you and I do :-P )
would be to allow for the possibility that changing the number of
clutches does actually change the preload torque. However, if you do
this, then you need to specify preload differently. You aren't
setting the preload torque directly anymore. |
In Racer you can specify the type of diff; for an LSD, you directly
specify power_ratio, coast_ratio and preload (a torque in Nm).
For the Salisbury, internally I just use an LSD. I derive the ratios
from the ramp angles. I was just wondering how preload could be
calculated in a GPL kind of way. But atm, Racer can handle:
; Salisbury
diff
{
ratio=4.2
type=2
power_angle=60
coast_angle=30
clutches=2
clutch_factor=1.0
}
or
; LSD
diff
{
ratio=4.2
type=3
preload=500
power_ratio=1.5
coast_ratio=1.5
}
So the Salisbury diff is just turned into an LSD internally, but
tweaking it is just like in GPL.
I'll stick with adding an explicit preload in Racer v0.8.7 for the
Salisbury diff. That just seems a bit more flexible and still leaves
room for preload=0 (perhaps) GPL diffs.
Cheers,
Ruud