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#1
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#2
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I (and many others) are still hoping that once there's enough content and progress made with the game basics, there will be a retail version of the game being sold. |
#3
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I (and many others) are still hoping that once there's enough content and progress made with the game basics, there will be a retail version of the game being sold. |
#4
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I thought it would take 2 to 3 years before drastic changes like this would take place. Definately headed in the right direction in my opinion. Based on recent posts at RSC, the price drops are significant, yearly down from $149 to $99, but without the credits. However, the content prices are also lowered substantially, $12 to $15 now (versus $15 to $25). The class updates will occur more frequently. I'm not sure how much faster, but apparently someone could advance to A class in a season rather than it taking a year. This will allow some to skip buying intermediate content that they aren't interested in, a secondary beneficial effect. I also read that leagues and hosted servers are to be enabled sometime during the next season. I (and many others) are still hoping that once there's enough content and progress made with the game basics, there will be a retail version of the game being sold. That's encouraging to see. But I think they need to go further and make |
#5
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$99 with a potential $40 iRacing credits each year for participation. |
#6
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$99 with a potential $40 iRacing credits each year for participation. In summary completing at least 50% distance in |
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a driver satisfies the participation requirement by scoring championship points in his or her race session |
#7
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"Byron Forbes" <chocolate (AT) caramel (DOT) com.au> wrote in message news:4ad75d5f (AT) dnews (DOT) tpgi.com.au... I (and many others) are still hoping that once there's enough content and progress made with the game basics, there will be a retail version of the game being sold. Sorry, but I hope you're wrong about that. --- Highly unlikely, doesn't fit their current model at all. |
Plenty of infinitely more
#8
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"rcgldr" <rcg... (AT) cox (DOT) net> wrote in message news:xAEBm.103950$u76.13035 (AT) newsfe10 (DOT) iad... I thought it would take 2 to 3 years before drastic changes like this would take place. Definately headed in the right direction in my opinion. Based on recent posts at RSC, the price drops are significant, yearly down from $149 to $99, but without the credits. However, the content prices are also lowered substantially, $12 to $15 now (versus $15 to $25). The class updates will occur more frequently. I'm not sure how much faster, but apparently someone could advance to A class in a season rather than it taking a year. This will allow some to skip buying intermediate content that they aren't interested in, a secondary beneficial effect. I also read that leagues and hosted servers are to be enabled sometime during the next season. I (and many others) are still hoping that once there's enough content and progress made with the game basics, there will be a retail version of the game being sold. That's encouraging to see. But I think they need to go further and make iRacing accessible to people who maybe only want to race once or twice a month. Mobile phone companies manage to make a profit out of pay-as-you-go, so why not have pay as you race? Just top up your account if you fancy and afternoon of racing. Of course the fanboys hate that idea. Cunts the lot of 'em. |
#9
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Lotta haters that can't seem to just let go of iRacing... |
#10
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schooner (AT) accesswave (DOT) ca (schooner) wrote: Lotta haters that can't seem to just let go of iRacing... Lotta defensive types who can't recognise the difference between dissatisfaction and hate. I still love the cars and on-track experience Kaemmer has created. I still dislike the service currently called iRacing because it lacks sufficient relaxed racing for my -- and many others' -- tastes. Presently I have no choice but to tolerate one if I want the other. Still, comments like yours help remind me why I left iRacing repeatedly, so hopefully you'll have done me a favour. Andrew McP |
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