AutosTalk Forums  

MOMO Racing vs Driving Force Pro, for PC use

Automotive Simulators Discussion of automotive simulators (rec.autos.simulators)


Discuss MOMO Racing vs Driving Force Pro, for PC use in the Automotive Simulators forum.



Reply
 
Thread Tools Search this Thread Display Modes
  #11  
Old   
Pez
 
Posts: n/a

Default Re: MOMO Racing vs Driving Force Pro, for PC use - 12-20-2004 , 05:11 PM






Ive had the wheel since its release, and been using it pretty extensively
for n2003 and gt3 prologue. I even gave it a hammering during the US pits
Bullrun 1000, and still no problems with it.

pez

"Eric Tetz" <erictetz (AT) y-a-h-o-o (DOT) com> wrote

Quote:
Alan Le wrote:
Personally, I run overall gain at 100%

I'm a little bit worried about this review:

http://www.neoseeker.com/Articles/Ha...orcepro/2.html

They managed to damage the wheel on their first run, introducing a
permanent wobble. I have no idea what they specifically mean by
"wobble" and what internal mechanism is responsible, but it's
enough to make me paranoid of breaking the wheel. I wonder if
turning down the FF will make the wheel last longer...

The effects can sometimes be subtle (a good thing IMHO), but
after awhile, you'll notice things like a difference in feel as
the front tires wear out.

Cool. That's what I'm after. I've been playing LFS with the mouse
(I downloaded a bunch of demos in preparation for the wheel, LFS is
one of the few that supports mouse input) and I'm getting pretty
good at it. It will be interesting to see how my first run with the
wheel compares to the times I'm getting with the mouse. I can
hardly wait for Santa to get here.

Happy Holidays,
Eric





Reply With Quote
  #12  
Old   
Alan Le
 
Posts: n/a

Default Re: MOMO Racing vs Driving Force Pro, for PC use - 12-21-2004 , 02:56 AM






Quote:
Ive had the wheel since its release, and been using it pretty extensively
for n2003 and gt3 prologue. I even gave it a hammering during the US pits
Bullrun 1000, and still no problems with it.
I've had mine for awhle and haven't had problems until recently. The right
"paddle" button has taken to occasionally requiring two presses on some
upshifts or actually triggering multiple upshifts with a single press. It's
not a show stopper though as it isn't consistent enough for me to worry.
For now, I consider it an electronics problem with the vehicle.
Otherwise, it's been trouble free, and it sees a lot of use.... an average
of maybe two hours per day, 7 days a week. I got it not long after folks
started noticing it was usable on the PC. No "wobbles" though. In fact,
there's less play in the shaft than the MOMO Racing.

Alan




Reply With Quote
  #13  
Old   
Madison Lapierre
 
Posts: n/a

Default Re: MOMO Racing vs Driving Force Pro, for PC use - 12-28-2004 , 12:47 PM




I've been following this thread and have decided to buy a Driving
Force Pro. Unfortunately the only ones I've been able to find online
are for systems other than Windows PC. Am I missing something here?

Also, I'd like recommendations for a good PC Formula 1 simulation --
preferably one that won't take weeks to learn.

Thanks,
Maddy



On 14 Dec 2004 22:05:02 -0800, "Eric Tetz"
<ReductioAdAbsurdum (AT) gmail (DOT) com> wrote:

Quote:
I want a wheel that is precise, has no (or minimal) slop or "dead
zone", and is capable of providing good road feel through the FF.

The DFP supports 900 degree mode. This is supposedly a lot of fun, and
combined with DXTweak it provides a lot of flexibility. That's easily
worth an extra $50 to me, but only if the wheel is equal to MOMO in
precision and FF effects. Therein lies the rub...

On Racing Sim Central, there were a bunch of users saying the DFP
provides very subdued FF compared to the MOMO, that the FF is "notchy"
or just doesn't feel quite right, and that it creates too much
resistance to countersteer. On the Logitech forums, the programmers
acknowledged that the PC driver's FF code is not "tuned" for the DFP
(since it's not officially supported on the PC). They said support may
be added in the next driver release, but that's a maybe -- I'd rather
not risk being stuck with wonky FF.

Then again, I've seen *some* users say the DFP's FF is *better* than
the MOMOs. I've also heard some say the wheel is more precise, possibly
because it has an optical sensor. And then there's that sexy 900 degree
mode...

So, I'm torn. Lots of conflicting reports, not sure who to believe.
Anyone own/tried both these wheels and want to give their take on it?
Cheers,
Eric


Reply With Quote
  #14  
Old   
Eric Tetz
 
Posts: n/a

Default Re: MOMO Racing vs Driving Force Pro, for PC use - 12-28-2004 , 06:03 PM



Madison Lapierre wrote:
Quote:
I've been following this thread and have decided to buy a Driving
Force Pro. Unfortunately the only ones I've been able to find
online are for systems other than Windows PC. Am I missing
something here?
It's sold for PS2, but works fine on the PC with Logitech's
universal driver (it's USB).

I got one and it's awesome. The built quality is excellent, it
looks great, it attaches easily and firmly to your desk, and the
pedals don't slide. It's terrifically precise, with no deadzone
whatsoever, and no need for calibration. The force feedback is
exceptional. I still can't believe how much information you can get
through your hands. A wheel like this, in a modern racing sim like
GTR or rFactor, with a good computer and audio system, is about as
immersive as gaming gets.

That said, I'm thinking of trading it in for the MOMO Racing. I
think the MOMO Racing -- with it's wider grip, 240 degrees from
lock to lock, and real shifter paddles -- is more ideally suited
for the kinds the games I want to play (F1C, GTR, rFactor). As long
as it matches the DFP in all other respects (mounting mechanism,
precision, force feedback, etc.) it looks like the ideal wheel for
me. I'm going to buy it some times this week and A/B it against the
DFP.



Reply With Quote
  #15  
Old   
Uwe Schürkamp
 
Posts: n/a

Default Re: MOMO Racing vs Driving Force Pro, for PC use - 12-29-2004 , 05:28 PM



On Tue, 28 Dec 2004 12:47:38 -0500, Madison Lapierre wrote:
Quote:
Also, I'd like recommendations for a good PC Formula 1 simulation --
preferably one that won't take weeks to learn.

To be honest, you could start in 1967 and it *still* would take years
to learn ;-)

All the best,

uwe

--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61


Reply With Quote
Reply




Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.