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#1
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#2
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Upgrades on the 350Z and the Carerra GT, make them overpowered compared to the grip. |
#3
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jeffareid (AT) hotmail (DOT) com (jeffareid) wrote: Upgrades on the 350Z and the Carerra GT, make them overpowered compared to the grip. I upgraded the 350z without about 150k's worth of winnings (just from single lap Quick Races at The Ring) and found myself in trouble. |
#4
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The main feature I hate about these games and all console racers, using winnings to upgrade the cars. |
#5
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schooner (AT) accesswave (DOT) ca (schooner) wrote: The main feature I hate about these games and all console racers, using winnings to upgrade the cars. I agree with everything you say, which is why Shift is the first of this game-orientated genre I've bought since, er... the first NFS, when we didn't have a choice :-) But there is one heck of an experience hiding behind all the gaming cr*p in Shift. And some of the shallower gaming elements are actually fun, I must -- reluctantly! -- admit. The way I see it, Shift wouldn't exist if it wasn't for all that gaming cr*p, and there's enough of a sim (as in simulated overall racing experience) buried in there to make it worthwhile persevering with. Who knows whether this enthusiasm will last. The novelty may well wear off quickly. But I've already had a great morning and some real 'wow!' moments out of Shift. So, for me at least, and for today at least, I consider this money well spent. I look forward to someone out there possibly ripping the installation apart and finding out how to maximise the sim side of things. Andrew McP |
#6
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I upgraded the 350z without about 150k's worth of winnings |
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jiggle |
#7
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The main feature I hate about these games and all console racers, using winnings to upgrade the cars. |
#8
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schooner (AT) accesswave (DOT) ca (schooner) wrote: The main feature I hate about these games and all console racers, using winnings to upgrade the cars. Thinking about this again, you could argue -- if particularly awkward, like me ;-) -- that the series in iRacing are equally annoying hurdles. At least I don't have to wait 13 weeks to earn my next badge in Shift. :-) And I care for the badges/tiers etc. in Shift almost as much as I care for the divisions, stats, and assorted pseudo-real series progression in iRacing... ie not at all. It's just noise in the background in both games, and I just ignore it until it gets in my way and I have to take it seriously enough to get over the next hurdle. In iRacing that's in order to be allowed to race a faster car against more than my shadow and the Stephane's HUD util. In Shift it's to open up access to faster cars. They are obviously different projects, but they also have a lot in common. I am equally annoyed at the things I dislike in both titles. Andrew McP |
#9
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schooner (AT) accesswave (DOT) ca (schooner) wrote: The main feature I hate about these games and all console racers, using winnings to upgrade the cars. Thinking about this again, you could argue -- if particularly awkward, like me ;-) -- that the series in iRacing are equally annoying hurdles. At least I don't have to wait 13 weeks to earn my next badge in Shift. :-) And I care for the badges/tiers etc. in Shift almost as much as I care for the divisions, stats, and assorted pseudo-real series progression in iRacing... ie not at all. It's just noise in the background in both games, and I just ignore it until it gets in my way and I have to take it seriously enough to get over the next hurdle. In iRacing that's in order to be allowed to race a faster car against more than my shadow and the Stephane's HUD util. In Shift it's to open up access to faster cars. They are obviously different projects, but they also have a lot in common. I am equally annoyed at the things I dislike in both titles. Andrew McP |
#10
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FYI - http://forums.xbox.com/ShowPost.aspx?PostID=29123795 |
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