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#21
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Sorry, english is not my native language, I thought that immersiveness can be measured and apply in different degrees... |
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So the flow paths in car sim matches the flow path in a real driving |
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Both FPS and adventure (same for RPG) rely on person's imagination to achieve immersiveness, while car sim don't. |

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You think that sim-racing and FPS [positively] correlate. |
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Actually, in this sense, computer board* games (chess, go etc) are much closer to car/plane-sims in the way they operate. All of them provide very similar ways of interaction to real life a*nd don't rely on imagination to create believable experience. |

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By *your* definition, car and airplane sims are the only i*mmersive games. They just happen to have a similarity between real world and game-playing motions. I think that was done intentionally by the game developers ;*) |
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Well, you can probably expand this logic so that the person who have watched plenty of tennis and played it well on the computer should have little problem to do well on a real courts. |
#22
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No way, any time I spend in another genre just hurts my gplrank score![]() I readily admit I'm speaking from near total ignorance of 1st person shooters, (I'm the wrong side of 40 to get hooked now), I imagine guys are changing guns and maybe cheating. In plowboy's analogy that's sort of like changing car skins and swapping engines. Are there people busy taking a WW2 shooter and moving it to WWI Vimy ridge complete with different AI, terrain and weapons? To stretch the analogy it would be like starting with NR2003 and producing the Ferrari 330 mod. If so, cool. |
#23
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Sorry, english is not my native language, I thought that immersiveness can be measured and apply in different degrees... Immersiveness is subjective. My arguments are more observational, based on personal experience from a lifetime of gaming (since the Fairchild Channel F days) and hanging around gamers (including several years in the industry). Immersion, as the name implies, is the feeling of being *draw in* to something. It's a *mental* state -- the more your mind inhabits the game world, the more real that world seems, the more *immersed* you are in it. snip |
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Now imagine putting on a VR helmet. You see the forest in first person, in true 3D, and you can look around freely. Using a controller sitting in your lap, you can walk anywhere in the forest, climb trees, push aside plants, explore. That's going to be a *far* more immersive experience, regardless of the fact that you're sitting on your ass. As you have mentioned immersiveness is subjective. |
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Another example: what's more immersive, racing in 3rd person or from the cockpit? Most people find the cockpit view more immersive, totally irrespective of what your hands and feet are doing. You can make a racing game even immersive making the cockpit fully 3D and give people the ability to look around it freely (just like an FPS). It's hard to comment, because I can't race in 3rd person. I know that some |
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Both FPS and adventure (same for RPG) rely on person's imagination to achieve immersiveness, while car sim don't. Racing games still totally rely on your imagination, unless you normally perceive the world as a small, 2D rectangle floating in front of your face. ![]() Well, that's about how our vision works. There're some focus/out-of-focus |
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You think that sim-racing and FPS [positively] correlate. There are a *lot* of different game genres. FPS and sims are closer than most. They are action games, typically first-person, with heavy emphasis on hand-eye coordination and spatial reckoning. Fighting games, platformers, and sports games are more distant relatives, typically played in 3rd person and more dependent on button-sequences. Adventure games are even more distant, with less reliance on hand-eye coordination. Strategy games and RPGs are even more distant, while puzzle games, relationship games, rhythm games, board games, etc., are way out on the horizon. So what you saying is that sim-racing and FPS are similar because of hand- |
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Actually, in this sense, computer board* games (chess, go etc) are much closer to car/plane-sims in the way they operate. All of them provide very similar ways of interaction to real life a*nd don't rely on imagination to create believable experience. Thank you. I couldn't have said it better myself. I challenge you to show me someone who finds Yahoo! Checkers more immersive immersive than Half-Life 2 or Doom III. ![]() Checkers is just not very exciting game by itself, so you should be |
But if you make choice between HL2/Doom|
By *your* definition, car and airplane sims are the only i*mmersive games. They just happen to have a similarity between real world and game-playing motions. I think that was done intentionally by the game developers ;*) No, it's a lucky accident that they were able to do so. So let's agree that they've done it intentionally, and by lucky accident |

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If you were going to throw two gamers into real cars and have them race, I would put my money on the kid who spent a year playing Live For Speed with a mouse over the kid who spent a year playing Need For Speed with a wheel. If they're getting into real cars with summer tyres on the snow, I'd bet |
#24
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The big problem is that FPS severely limits your movements. |
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As you have mentioned immersiveness is subjective. |
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unless you normally perceive the world as a small, 2D rectangle floating in front of your face. ![]() Well, that's about how our vision works. There're some focus/out-of-focus issues and stereo-vision which monitors don't emulate very well, but otherwise there's little difference. |
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And imagination is not required component in sim-racing. You don't need to imagine yourself sitting in a real F1 car to have fun. Driving computer- simulated car is fun by itself (that's if you like this kind of games). Games in many other genres (FPS, adventure, RPG) pretty much lose sense if you don't use your imagination. |
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If that's the reason for correlation you should also observe high correlation between people who like FPS and people who like active [real] sports. |
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Checkers is just not very exciting game by itself, so you should be comparing it some very bad FPS ![]() |
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But if you make choice between HL2/Doom III and chess/go/bridge I don't know anybody who would go for HL2/Doom III (here I mean immersion as the feeling of being *draw in* to something). |
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If they're getting into real cars with summer tyres on the snow, I'd bet for the one who drove with wheel/pedals. |

#25
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alexti wrote: The big problem is that FPS severely limits your movements. They don't limit where you can focus your *attention*. You can navigate and look around freely. That's goes a long ways toward providing immersion all by itself. As you have mentioned immersiveness is subjective. And? Do you disagree with my assessment, or are you just throwing that out there to be contrary? Because ability to look freely and navigate freely doesn't make the game |
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unless you normally perceive the world as a small, 2D rectangle floating in front of your face. ![]() Well, that's about how our vision works. There're some focus/out-of-focus issues and stereo-vision which monitors don't emulate very well, but otherwise there's little difference. There is little visual difference between a computer screen and *reality*?! There is little visual difference between how you see the image on the |
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There are plenty of people in the sim community for whom simulation of real cars, tracks and/or historical eras is important. And there are plenty of people (like myself) who just want good physics, fun to drive cars and tracks (needn't be real), and good netcode. Right, and many people appreciate both. In the first case you have to use |
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There are people who play FPS to lose themselves in fantasy worlds (the games that provide this type of experience are a minority). Many more FPS players are concerned primarily with physics, controls, balanced weapons, well designed maps, good network code, etc. This one I actually doubt. Do you know what is percentage of people playing |
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Do you realize that there are professional gamers? FPS tournaments with $200,000 cash prizes? International competitions attended by 50,000+ gamers? It's not about imagining you're a space marine. It's about competition. It's about seeing who is best at the physical/mental skill -- a contest of speed and precision and tactics. It doesn't need to correspond to anything *real*, and the scenary is totally incidental. How is it related to FPS/sim-racing similarity? If anything, it's rather a |
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If that's the reason for correlation you should also observe high correlation between people who like FPS and people who like active [real] sports. Why? That's a terrible argument. People with good spatial reckoning skills also make good physicist -- does that mean nuclear physicist are naturally gifted athletes? Did you actually read what I wrote? like something doesn't mean being very |
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Checkers is just not very exciting game by itself, so you should be comparing it some very bad FPS ![]() We weren't talking about excitement, we were talking about *immersion*. You can hardly get immersed into a boring game. |
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You hypothesis is that immersion requires a high correlation between what is happening in the game and what your body is doing. That's not my hypothesis. |
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As you point out, that correlation is very low in FPS, and very high in checkers games. If your hypothesis was true, checkers games would be more immersive than FPS games. Your hypothesis is bogus. But if you make choice between HL2/Doom III and chess/go/bridge I don't know anybody who would go for HL2/Doom III (here I mean immersion as the feeling of being *draw in* to something). Concentration/focus and immersion are not the same thing. That perfectly fits to your own definition (quote from your earlier post): Immersion, as the name implies, is the feeling of being *draw in* to something. It's a *mental* state -- the more your mind inhabits the game world, the more real that world seems, the more *immersed* you are in it. A game of Go can capture 100% of your attention whether the board is real or virtual. But you don't feel *draw in* to the board, as if it has become a real place that you inhabit. Many Chess and Go programs don't even bother to render 3D Chess/Go pieces, they display 2D symbolic representations. Well, you keep moving your definition of "immersion". If you mean it as |
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If they're getting into real cars with summer tyres on the snow, I'd bet for the one who drove with wheel/pedals. So you would get in the car with the kid who has learned that you can take a turn at 180MPH simply by yanking the wheel as hard as you can? I'd pay to see that. ![]() You didn't mention about that kid being a madman You can look at it as
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