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#21
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The guy who developed SODA now works with iRacing.com. |
#22
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Tim Wheatley wrote: The guy who developed SODA now works with iRacing.com. Well software development is very thirsty work... |
#23
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but what percentage of NR2003 racers have jobs? What do you mean by that? NR2003 online is very time consuming. On the open servers, each race takes about 1/2 hour, warmup, qualify, then race. So 4 races would take 2 hours. I remember reading about some players that spend 20 hours or more a week online. Maybe the league play is different. Maybe I should have stated "have jobs or sleep", it was just referring to the amount of time that NR2003 can consume. |
#24
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Plowboy wrote: Only genre in Simulations that is dead, is SODa Offroad. (technically CORR now http://www.corracing.com/). How hard would it be to get the code from the guys that developed SODA? probably hard as hell now... The guy who developed SODA now works with iRacing.com. |
#25
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but what percentage of NR2003 racers have jobs? What do you mean by that? NR2003 online is very time consuming. On the open servers, each race takes about 1/2 hour, warmup, qualify, then race. So 4 races would take 2 hours. I remember reading about some players that spend 20 hours or more a week online. Maybe the league play is different. Maybe I should have stated "have jobs or sleep", it was just referring to the amount of time that NR2003 can consume. |
#26
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The point I was getting at is most of the racing sim community is an older, aging group, and probably spending less time gaming than they used to. We still buy the games, but don't spend as much time on each game as we used to. |
#27
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lot of time spent online ... Ok I could say, I see what you meant. that is semi true for any online stuff, is it not? |
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I dont think it is nearly as bad as LSI??? based online sim'n, |
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What kills me is, like rFactor and GTLegends, last 2 weeks, I go online fri night or sat night |
#28
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The point I was getting at is most of the racing sim community is an older, aging group, and probably spending less time gaming than they used to. We still buy the games, but don't spend as much time on each game as we used to. That's why they make large Executive Chairs, foot spa's, heating pads, and ace-bandages ![]() |
#29
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I wouldn't say it's dead, but the thrill is long gone. Racing sims have been around since 1999. I look at the Team Redline web site and they seem to be always waiting for the next best thing to come along. The problem is, that when the next best thing does come along most players get bored with it faster than they did back in 1999, and go back into waiting for the yet next best thing. Most of the racing sim players are older, and getting older still, and less willing to spend as much time gaming as they used to. The racing sims will improve, but the newness is gone. There isn't going to be any sudden leap in the physics or the graphics, just a steady progression over time. There will be more competing titles, splitting up the field. Regarding PC based games, racing sims are a pretty small percentage of total sales. My evidence here is that GTR2 sold for $20 in the USA when it was first release. Need For Speed Carbon, an arcade racer sold for double that. Fligh Sim X (ten) sold for even more. It seems that the role playing games dominates sales for PC games. In the USA, the console games are outselling PC games. |

#30
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Personally, the first thing I look for are "correct" auto/world physics. Then it's track modelling and finally AI. |
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