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#31
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#32
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Personally, the first thing I look for are "correct" auto/world physics. Then it's track modelling and finally AI. What I'm waiting for is a racing sim that includes post race fist fights. This would truly capture the essence of NASCAR. |

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There was mention of a post race "doom" mode, but it was an mis-use of the term. The player just gets to walk around the pits and track post race. To me doom mode would be having a BFG (big friggin gun) to blast away while you walked around. |
#33
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Two of my co-workers and I race N2003 every Tuesday and Friday. We're all employed. Actually, you have to have a job to play, because the game regularly sells for $100 on E-bay. Sim racers (like flight simmers) are a small but VERY loyal bunch. I agree with the previous post - it is the most immersive online gaming experience I have ever had. You missed the League reference,we have races every nite except friday |
#34
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what percentage of NR2003 players have jobs (... or later added sleep?) Two of my co-workers and I race N2003 every Tuesday and Friday. We're all employed. |
#35
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I look at the Team Redline web site and they seem to be always waiting for the next best thing to come along. |
#36
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lot of time spent online ... Ok I could say, I see what you meant. that is semi true for any online stuff, is it not? |
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Quake 3 arena online also went pretty quick, I think most matches only lasted about 5 minutes. I dont think it is nearly as bad as LSI??? based online sim'n, What is LSI? |
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What kills me is, like rFactor and GTLegends, last 2 weeks, I go online fri night or sat night |
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One exception is NR2003 open servers at Daytona / Talledega, no driving talent is required if you turn on the assists. The main focus is to qualify far enough up front to avoid the crash fest, pitting quickly, and exiting into a draft. I haven't raced NR2003 online in a year or two, but the lack of talent required is probably why the open online servers were |
#37
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that is a sad fact |
#38
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Jeff Reid enlightened us with: lot of time spent online ... Ok I could say, I see what you meant. that is semi true for any online stuff, is it not? Quake 3 arena online also went pretty quick, I think most matches only lasted about 5 minutes. I dont think it is nearly as bad as LSI??? based online sim'n, What is LSI? LSI (I could have the wrong set of letters/developer name) is the physics engine that the games are coded from, that is "shared" from gtr gtl, then version 2 of this engine {as I hear it loosely refered to} is rFactor, GTR2 (as far as I know, from reading). ok, I was joking around but you pretty much disquallified yerself from having any rational posts about if NR guys have a jobs or life, as you have conceeded that by your terms, nobody online gaming has a life except Quake gamers (LOL). What kills me is, like rFactor and GTLegends, last 2 weeks, I go online fri night or sat night Ok I know NR doesnt need a defender... So I wont jump on and stop you with the parrotheaded thoughts of "ARCADE" goddam if that dont = DEGATONA aids enabled racing as you can get... One exception is NR2003 open servers at Daytona / Talledega, no driving talent is required if you turn on the assists. The main focus is to qualify far enough up front to avoid the crash fest, pitting quickly, and exiting into a draft. I haven't raced NR2003 online in a year or two, but the lack of talent required is probably why the open online servers were what kind of talent then do you say there is to winning anything in these arcade racing sims where IMHO the utter lack of talent nor experience is rewared. I mean how many times in any "experience" in your life gonna say, "ok I can beat this guy if I hit the nitrous button 46 times-> jump over this mailbox, grab the revolving door in front of this airport and let it swing the car over to get the Jet turbine pack... Creative? yeah ok maybe, but talented? well, HELL no. Especially when you download step by step cheats or books that have these cheats placed there by the authors that NOBODY knows about until they tell you... Anyway Im just funning around, I like watching your videos, they give me hope. Keep the emulated/simulated_shiney_side_up, later... |
#39
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Personally, the first thing I look for are "correct" auto/world physics. Then it's track modelling and finally AI. What I'm waiting for is a racing sim that includes post race fist fights. This would truly capture the essence of NASCAR. There was mention of a post race "doom" mode, but it was an mis-use of the term. The player just gets to walk around the pits and track post race. To me doom mode would be having a BFG (big friggin gun) to blast away while you walked around. |
#40
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