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Mmm... first impression is that the steering is just wrong. |
The in car steering wheel doesn't seem to follow your steering inputs.
I'm not sure if there's a delay, but it's just off. Doesn't seem to
affect the cars though.
The cars have a large number of physics paramters, so much so that each
car in NFS Shift is like a different game. You'll run into this once you
start running the different cars. Some of the cars can be upgraded to
factory "works" level (removes the nitrous), and my guess is more attention
was made to those cars to make them more realistic.
After upgrades, some of the cars end up traction limited, tires will spin
in gears 1 through 4, so you end up running a taller gear or turning on
traction control.
Another issue is that some cars, like the Camaro SS bumped up to works level,
are bouncy. Setting the fast rebound rates to max stiff cured most of this.
I now set all the cars that way.
Yet another issue is that some cars get into an oscillation mode that is
like a speed wobble. Easing off the throttle and not moving the steering
wheel seems to help, but mostly you have to avoid it.
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blur ... It only affects you at high speeds |
It's just annoying to me, I'm not looking there anyway, so why bother?
I turned motion blur off, but it still happens.
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something not quite right with the steering. |
Each car is different. As mentioned above, each car is like a different
game. Some seem to be flawed.
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PPS Load times aren't as bad as reported by many IMO. |
Seems like a long time to me. It's over 30 seconds for a race to load
up on my system. I remove my headphones so I don't have to hear that
same loading background music. It really slows things down, and the
career mode is very time consuming if you plan to get every "star".
I just completed tier 2 and the invitational events, and the stats
show 90 wins and 410 stars.
Where the load up time is really annoying is when you try to adjust
a setup. You're waiting almost a minute for each change, not including
driving time.