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#1
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#2
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After getting the G25, and spending quite a few hours on trying to get this to work properly with the million rFactor controller.ini variables, |
#3
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After getting the G25, and spending quite a few hours on trying to get this to work properly with the million rFactor controller.ini variables, I thought that it would be nice to gather all advices, hints, tips and ini file variable info and setups in a database, searchable and everything. FFB is quite tricky to get the way you want it as it is, imagine how things will be with another ten titles, and another 20 FFB wheel configs. I imagine uploading controller.ini files so that it is possible to search up good configs for any given game/controller combo, or even single variable mean values, and maybe even info on practical button mappings for a given game. It could all be pulled out of controller.ini, and it shouldn't be that difficult to make import routines for any game setup text based file format... When you have a ton of different settings, it'd be nice to be able to see what everyone else uses, and how people have set things up. So, guys, what do you say? Is this something we need? If I get a firm response to this, I may start creating that database. ---A--- |
#4
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On Mon, 19 Mar 2007 13:36:39 +0100, Asgeir Nesoen wrote: When you have a ton of different settings, it'd be nice to be able to see what everyone else uses, and how people have set things up. So, guys, what do you say? Is this something we need? If I get a firm response to this, I may start creating that database. I think that's a great idea, maybe some kind of wiki would lend itself best to the task at hand. Will this be G25 only or will other wheels be supported, too? I'd like to fiddle with some of the settings for my DFP, but have no idea where to start. Cheers, uwe |
#5
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On Mar 19, 8:36 am, Asgeir Nesoen <asgeir.nes... (AT) hf (DOT) uio.no> wrote: After getting the G25, and spending quite a few hours on trying to get this to work properly with the million rFactor controller.ini variables, And don't forget there's an ini at the mod level that links the ratio of your wheel range to the mod, I forget what it's called but I've got it somewhere. It took me about 2 weeks to get mine mostly where I want it, but it still feels a bit removed from the road wheels on the straights. |
#6
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Asgeir Nesoen enlightened us with: After getting the G25, and spending quite a few hours on trying to get this to work properly with the million rFactor controller.ini variables, I thought that it would be nice to gather all advices, hints, tips and ini file variable info and setups in a database, searchable and everything. FFB is quite tricky to get the way you want it as it is, imagine how things will be with another ten titles, and another 20 FFB wheel configs. I imagine uploading controller.ini files so that it is possible to search up good configs for any given game/controller combo, or even single variable mean values, and maybe even info on practical button mappings for a given game. It could all be pulled out of controller.ini, and it shouldn't be that difficult to make import routines for any game setup text based file format... When you have a ton of different settings, it'd be nice to be able to see what everyone else uses, and how people have set things up. So, guys, what do you say? Is this something we need? If I get a firm response to this, I may start creating that database. ---A--- Great Idear A N, My thing is too many people fail to get the basic "control panel" (or in this case, profiler settings) basically setup so that your games will have even half a chance to emulate FF forces... I came to the G25 from the Microsoft FF wheels... Many many people I had helped in the past had the centering spring checked on and many had it at HIGH, well this negated the feedback from games, I found out. once everyone set centering to off, games were good. I setup my wheel after reading all this time and time again over the years, of posts about how to properly set up a momo wheel. Tips like: Setting return to center spring to 0 or 1, yet check the box that enables it. I also followed the dampening to 20% for starters, {as with my Sidewinder I didn't specifically have this "adjustment"} that did get me a balpark setting I could play with. Plus, I set my wheel only to operate at 360 degrees, because my reaction time was soo slow (trying to turn the wheel opposite lock {to recover an oversteer condition, --- when set at what 720 or 900 degrees, was what 2 whole turns just back to center? lol. all the above this, was the settings before I even went into rFactor. *** my bad*** if I was at home I could have put these in order of the Logitech profiler config screen the software uses... But I cant recall now. In rFactor, I set my sensitivity to 100%. & Speed sensitivity down to 3% (some cushion just so I dont do tank slappers at 200 mph so easily). now the tires can turn full lock even when going over 90 mph... can help you recover a loose condition on dirt racing tracks, you know... Then in the game I found I like the FF set to FULL, and then inside the game, after I set most of the pedals and buttons I like to use, I had to go in and set the feedback forces set to -150% because my wheel was giving me opposite feedback from same setups I had been using with my Sidewinder (not centering on camber/castor forces applied from chassis). In other words my wheel would do opposite of trying to center, but instead loved to be anywhere but near the center, be it full right or full left... I remark it was as if they had put a pretty strong magent on the wheel and the base, both facing the same "poles" right at each other, when centered... I feel if I set the wheel to operate with more turns than 360 I cannot recover those instances of oversteer, because you cannot turn the wheel fast enough to change the direction of the steering, physically. you only have a few hundredths of a second to turn right and catch a stock car, I assume less in an F1 type car. but I run totally AIDS free, even clutch help or auto is off. |
#7
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In rFactor, I set my sensitivity to 100%. |
#8
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On Mar 19, 5:12 pm, "Plowboy" <P... (AT) boy (DOT) com> wrote: In rFactor, I set my sensitivity to 100%. I think that with the steering sensitivity in rFactor a setting of 50% represents a linear relationship between the user's steering wheel and the in-game steering wheel. At 100% the center range of the steering is overly sensitive - you'll get more movement in the in-game wheel than in the user's wheel. You can turn on the in-game steering wheel rotation to verify this. Pat Dotson |
#9
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After getting the G25, and spending quite a few hours on trying to get this to work properly with the million rFactor controller.ini variables, I thought that it would be nice to gather all advices, hints, tips and ini file variable info and setups in a database, searchable and everything. FFB is quite tricky to get the way you want it as it is, imagine how things will be with another ten titles, and another 20 FFB wheel configs. I imagine uploading controller.ini files so that it is possible to search up good configs for any given game/controller combo, or even single variable mean values, and maybe even info on practical button mappings for a given game. It could all be pulled out of controller.ini, and it shouldn't be that difficult to make import routines for any game setup text based file format... When you have a ton of different settings, it'd be nice to be able to see what everyone else uses, and how people have set things up. So, guys, what do you say? Is this something we need? If I get a firm response to this, I may start creating that database. ---A--- |
#10
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Post it here, bud, 'cause I need it. :-) http://forum.rscnet.org/showthread.php?t=256202 |
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