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Rfactor mod question

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mcewena
 
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Default Rfactor mod question - 03-03-2006 , 02:15 PM






If you're running rfactor and you've decided on a particular flavour
(say EuroF3) is it still possible to have variations by chassis within
a mod? Say a Reynard with less drag then a Ralt or a hot engine
builder with 10 more hp then another? Or is everything within a mod
spec?

Or would that be 2-3 separate mods (ie Reynard F3 and Ralt F3) and the
server would have to allow both?

I'm curious of the handicapping potential.


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Default Re: Rfactor mod question - 03-04-2006 , 11:26 PM






I'm don't know if you will get an answer here.... but I am sure that Lo^
will have that answer.

He is building the Legends mod and has a Cobra and Ferrari completed so far
with two more cars to come.
Read about it and/or contact him here;

http://forum.rscnet.org/showthread.php?t=244697

Quote:


Quote:
Originally Posted by guga
How are the physics of the Cobro coming along Lo?
Also could you fill us in on what other cars/tweaks you'll be
adding to this legends mod? Mind you - not looking for a release date at
all - I'd just like to get a rough idea of where mod stands atm..

The Cobra is 99% finished (physics, graphics and sounds are done) I
have just a few glitches to fix.

There will be 5 cars in the Legend Cars mod... Now you know 2 of them
! I will start the 3rd car next week. News will come.






"mcewena" <art.mcewen (AT) moh (DOT) gov.on.ca> wrote

Quote:
If you're running rfactor and you've decided on a particular flavour
(say EuroF3) is it still possible to have variations by chassis within
a mod? Say a Reynard with less drag then a Ralt or a hot engine
builder with 10 more hp then another? Or is everything within a mod
spec?

Or would that be 2-3 separate mods (ie Reynard F3 and Ralt F3) and the
server would have to allow both?

I'm curious of the handicapping potential.






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