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#11
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Indeed; that level of equipment isn't targeted directly at consumers anyway, but it intended for high-end arcade and corporate applications. After all, the bulk of the development on the Moog FCS platform itself was done for customers like Boeing and Airbus. |

#12
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*From:* "Johnny Larsen" <nospam (AT) nospam (DOT) com *Date:* Mon, 2 Apr 2007 22:21:34 +0200 Hi I'm seeking a full motion system for racing simulators. Does anyone know here I can buy such as system or how to build one? |
#13
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"Johnny Larsen" <nospam (AT) nospam (DOT) com> wrote in news:461165c5$0$4151$ba624c82 @nntp02.dk.telia.net: Hi I'm seeking a full motion system for racing simulators. Does anyone know here I can buy such as system or how to build one? Thanks in advance Johnny I tried one of these in Dubai last Feb., had me grinning for days: http://www.metacafe.com/watch/37676/a_racing_simulator Their homepage: http://www.hexatechracing.com |
#14
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This rig seems to be rather limited in terms of "full motion system", since it never uses gravity to simulate braking and turning forces... It just shifted back and forth and sideways, and this yields no feeling of cornerning force or braking force. If I'd want one, I'd go for a rig that gives me MORE feedback than just sitting in front of the screen... The stuff found at http://www.force-dynamics.com/ seems to be a better deal, you can fit it in a normal medium sized room in a normal house (hehe), oh did I forget: They have made a plugin for rFactor that pulls out the physics engine data you need to simulate G-forces using gravity to that purpose. One of those with a G25 (which we all own in the first hand), and I would spend a family-threatening amount of time in it, surely. This rig is on my list right after the grand piano. :-D ---A--- |
#15
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This rig seems to be rather limited in terms of "full motion system", since it never uses gravity to simulate braking and turning forces... It just shifted back and forth and sideways, and this yields no feeling of cornerning force or braking force. If I'd want one, I'd go for a rig that gives me MORE feedback than just sitting in front of the screen... The stuff found at http://www.force-dynamics.com/ seems to be a better deal, you can fit it in a normal medium sized room in a normal house (hehe), oh did I forget: They have made a plugin for rFactor that pulls out the physics engine data you need to simulate G-forces using gravity to that purpose. One of those with a G25 (which we all own in the first hand), and I would spend a family-threatening amount of time in it, surely. This rig is on my list right after the grand piano. :-D |
#16
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In article <evl6e9$ip4$1 (AT) readme (DOT) uio.no>, asgeir.nesoen (AT) hf (DOT) uio.no says... This rig seems to be rather limited in terms of "full motion system", since it never uses gravity to simulate braking and turning forces... It just shifted back and forth and sideways, and this yields no feeling of cornerning force or braking force. If I'd want one, I'd go for a rig that gives me MORE feedback than just sitting in front of the screen... The stuff found at http://www.force-dynamics.com/ seems to be a better deal, you can fit it in a normal medium sized room in a normal house (hehe), oh did I forget: They have made a plugin for rFactor that pulls out the physics engine data you need to simulate G-forces using gravity to that purpose. One of those with a G25 (which we all own in the first hand), and I would spend a family-threatening amount of time in it, surely. This rig is on my list right after the grand piano. :-D Trouble is that force dynamics' rig was so damned expensive, originally been advertised for 20,000 US dollars. I notice now that I cannot seem to find any kind of quoted price for the thing on their website. Wonder why? ;-) |
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