AutosTalk Forums  

Seeking full motion system

Automotive Simulators Discussion of automotive simulators (rec.autos.simulators)


Discuss Seeking full motion system in the Automotive Simulators forum.



Reply
 
Thread Tools Search this Thread Display Modes
  #11  
Old   
Pierre Robitaille
 
Posts: n/a

Default Re: Seeking full motion system - 04-09-2007 , 11:59 AM






"Steve Blankenship" <steveNOSPAMblankenshipATcomcast.net> wrote in
news:OMqdnXKa8LwRUIvbnZ2dnUVZ_vamnZ2d (AT) comcast (DOT) com:

Quote:
Indeed; that level of equipment isn't targeted directly at consumers
anyway, but it intended for high-end arcade and corporate
applications. After all, the bulk of the development on the Moog FCS
platform itself was done for customers like Boeing and Airbus.
I know.
The company I work for, worked with Moog to help them develop
this motion platform. At one point, we were going to offer it
as part of a "cheaper" motion system on our entry-level
full-flight simulators. Not sure what happened though...


Reply With Quote
  #12  
Old   
P Gagg
 
Posts: n/a

Default Re: Seeking full motion system - 04-11-2007 , 04:16 PM






In article <461165c5$0$4151$ba624c82 (AT) nntp02 (DOT) dk.telia.net>,
nospam (AT) nospam (DOT) com (Johnny Larsen) wrote:

Quote:
*From:* "Johnny Larsen" <nospam (AT) nospam (DOT) com
*Date:* Mon, 2 Apr 2007 22:21:34 +0200

Hi

I'm seeking a full motion system for racing simulators. Does
anyone know here I can buy such as system or how to build one?
<sarcastic mode on>

Yes......its called a car!

</sarcastic mode off>

Sorry, I'll get me coat.....

8-)


*Peter* - http://homepage.ntlworld.com/petergagg/


Reply With Quote
  #13  
Old   
Asgeir Nesoen
 
Posts: n/a

Default Re: Seeking full motion system - 04-12-2007 , 06:50 AM



This rig seems to be rather limited in terms of "full motion system",
since it never uses gravity to simulate braking and turning forces... It
just shifted back and forth and sideways, and this yields no feeling of
cornerning force or braking force.

If I'd want one, I'd go for a rig that gives me MORE feedback than just
sitting in front of the screen...

The stuff found at http://www.force-dynamics.com/ seems to be a better
deal, you can fit it in a normal medium sized room in a normal house
(hehe), oh did I forget: They have made a plugin for rFactor that pulls
out the physics engine data you need to simulate G-forces using gravity
to that purpose.

One of those with a G25 (which we all own in the first hand), and I
would spend a family-threatening amount of time in it, surely. This rig
is on my list right after the grand piano. :-D

---A---

On 04.04.2007 18:21, Pierre Robitaille wrote:
Quote:
"Johnny Larsen" <nospam (AT) nospam (DOT) com> wrote in news:461165c5$0$4151$ba624c82
@nntp02.dk.telia.net:

Hi

I'm seeking a full motion system for racing simulators. Does anyone know
here I can buy such as system or how to build one?

Thanks in advance
Johnny




I tried one of these in Dubai last Feb., had me grinning for days:
http://www.metacafe.com/watch/37676/a_racing_simulator

Their homepage:
http://www.hexatechracing.com



Reply With Quote
  #14  
Old   
Plowboy
 
Posts: n/a

Default Re: Seeking full motion system - 04-12-2007 , 07:54 AM




Asgeir Nesoen enlightened us with:
Quote:
This rig seems to be rather limited in terms of "full motion system",
since it never uses gravity to simulate braking and turning forces...
It just shifted back and forth and sideways, and this yields no
feeling of cornerning force or braking force.

If I'd want one, I'd go for a rig that gives me MORE feedback than
just sitting in front of the screen...

The stuff found at http://www.force-dynamics.com/ seems to be a better
deal, you can fit it in a normal medium sized room in a normal house
(hehe), oh did I forget: They have made a plugin for rFactor that
pulls out the physics engine data you need to simulate G-forces using
gravity to that purpose.

One of those with a G25 (which we all own in the first hand), and I
would spend a family-threatening amount of time in it, surely. This
rig is on my list right after the grand piano. :-D

---A---
How are you gonna sim on a grand piano? Move it up on your list AG, now.
:P




Reply With Quote
  #15  
Old   
Peter
 
Posts: n/a

Default Re: Seeking full motion system - 04-12-2007 , 05:19 PM



In article <evl6e9$ip4$1 (AT) readme (DOT) uio.no>, asgeir.nesoen (AT) hf (DOT) uio.no says...
Quote:
This rig seems to be rather limited in terms of "full motion system",
since it never uses gravity to simulate braking and turning forces... It
just shifted back and forth and sideways, and this yields no feeling of
cornerning force or braking force.

If I'd want one, I'd go for a rig that gives me MORE feedback than just
sitting in front of the screen...

The stuff found at http://www.force-dynamics.com/ seems to be a better
deal, you can fit it in a normal medium sized room in a normal house
(hehe), oh did I forget: They have made a plugin for rFactor that pulls
out the physics engine data you need to simulate G-forces using gravity
to that purpose.

One of those with a G25 (which we all own in the first hand), and I
would spend a family-threatening amount of time in it, surely. This rig
is on my list right after the grand piano. :-D

Trouble is that force dynamics' rig was so damned expensive, originally
been advertised for 20,000 US dollars. I notice now that I cannot seem
to find any kind of quoted price for the thing on their website. Wonder
why? ;-)

--
Pete Ives
Remove All_stRESS before sending me an email


Reply With Quote
  #16  
Old   
Asgeir Nesoen
 
Posts: n/a

Default Re: Seeking full motion system - 04-25-2007 , 05:21 PM



I think they had a baseline system without wheel, pedals, cannon etc etc
going for 10k USD... Within reach, in other words...

I think they'd actuelly be able to sell a few thousand of a model in
that price range, because that is actually within reach of a sim racing
enthousiasts economy...

A 20k USD model would sell just a tiny fraction of what the 10k model
would do, IMO.

---A---

On 13.04.2007 00:19, Peter wrote:
Quote:
In article <evl6e9$ip4$1 (AT) readme (DOT) uio.no>, asgeir.nesoen (AT) hf (DOT) uio.no says...
This rig seems to be rather limited in terms of "full motion system",
since it never uses gravity to simulate braking and turning forces... It
just shifted back and forth and sideways, and this yields no feeling of
cornerning force or braking force.

If I'd want one, I'd go for a rig that gives me MORE feedback than just
sitting in front of the screen...

The stuff found at http://www.force-dynamics.com/ seems to be a better
deal, you can fit it in a normal medium sized room in a normal house
(hehe), oh did I forget: They have made a plugin for rFactor that pulls
out the physics engine data you need to simulate G-forces using gravity
to that purpose.

One of those with a G25 (which we all own in the first hand), and I
would spend a family-threatening amount of time in it, surely. This rig
is on my list right after the grand piano. :-D


Trouble is that force dynamics' rig was so damned expensive, originally
been advertised for 20,000 US dollars. I notice now that I cannot seem
to find any kind of quoted price for the thing on their website. Wonder
why? ;-)


Reply With Quote
Reply




Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.